However armor piercing rounds requires you to hit enemies at their weakspots which makes me think wtf.
Armor piercing rounds killing floor 2.
And concussive rounds which makes killing fps and scs a lot easier as they get knocked down or get blasted far from you so you can reload.
And concussive rounds which makes killing fps and scs a lot easier as they get knocked down or get blasted far from you so you can reload.
Armed with a variety of explosive devices demolitionists wield an immense amount of destructive potential and can quickly turn around an entire battle with a few well placed shots.
Slaughter wave after wave of increasingly brutal experimental specimens with 10 different classes to choose from.
You can have extra round skill to give you way more ammo and concussive rounds which makes killing fps and scs a lot easier as they get knocked down or get blasted far.
Left right armor piercing rounds concussive rounds left destroyer of worlds weapons rpg 7 m79 armor piercing allows you to kill scrake easier and concussive rounds allows you to stun any zed with your grenade.
Killing floor is a cooperative survival horror first person shooter on pc xbox and ps4.
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I still go for direct hits when i can but it is less important and as you say high impact and armor piercing don t seem to make that big of.
Regardless of which variation.
I still go for direct hits when i can but it is less important and as you say high impact and armor piercing don t seem to make that.
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And concussive rounds which makes killing fps and scs a lot easier as they get knocked down or get blasted far from you so you can reload.
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I still go for direct hits when i can but it is less important and as you say high impact and armor piercing don t seem to make that big.
And concussive rounds which makes killing fps and scs a lot easier as they get knocked down or get blasted far from you so you can reload.
On paper they sound like pretty good skills to help demolition kill scrakes and fleshpounds more efficiently but after testing them extensively.
On paper they sound like pretty good skills to help demolition kill scrakes and fleshpounds more efficiently but after testing them extensively on test map hell on earth with 5 players as a level 25 demo they don t seem to do any worthwhile benefit.
Scrakes die with 2 rpg headshots with both blunt damage and exploding rpgs which hit the head.
The demolitionist is the raging storm that destroys masses of zeds with each stick of dynamite grenade or rocket.
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I still go for direct hits when i can but it is less important and as you say high impact and armor piercing don t seem to make that big of a difference.